Weekly Devlog 3
This week we focused on implementing the major core gameplay mechanics and proper interaction with the game world
Additions:
- Interactable doors on objects
- Small items that can be placed within the level
- Glowing locations in which items can be placed
- A list of items that the player can currently place
- A player-held flashlight that can be toggled on and off
Changes:
- Changed the lighting to be dim within the apartment
- Fixed lighting bugs with interactable world elements
Interactable Doors:
The video above displays the newly added interactable doors with the game. This uses some simple ray-casting to check if the player is looking at the interactable object while they are within a close radius. The video also briefly displays some of the new lighting within the first playable stage.
Placing objects:
This week also saw us implementing the early version of how players will be able to place and pick up items at specified locations through levels. This glowing locations will allow you to place down one of your items in your inventory. The goal is to place down all your held items without being spotted while also returning the items to believable locations within the stage.
There will be more location options that items to place so you will have to use deductive reasoning and exploration to decide what item should go where in order to score the most points. For example, placing the watch may give you 5 points if placed in the kitchen but will give 10 points if placed on a bedside table or amongst other items of jewellery in a cabinet.
Get The Unrobber
The Unrobber
Questionable Espionage Action
Status | Prototype |
Authors | Jasper Lennaen, billy bones, TheChief1207, Johannes Nicholas |
Genre | Puzzle |
More posts
- Weekly Devlog 4Oct 15, 2021
- Testing ReportOct 08, 2021
- Testing FormOct 05, 2021
- Weekly DevLog 2Sep 14, 2021
- Weekly DevLog 1Sep 12, 2021
- ConceptSep 12, 2021
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