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The Unrobber
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Devlog
Weekly Devlog 4
October 15, 2021
by
Johannes Nicholas
1
This week we focused on making changes as elaborated on in the testing report, and preparing to submit the assignment. Additions: Gold and silver bars Modular building pieces A second level: "House" C...
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Testing Report
October 08, 2021
by
Johannes Nicholas
1
Last tutorial the entire unit participated in a testing session, including testing our game, Unrobber. This development log goes into detail about the feedback we received on our game. The testing for...
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Testing Form
October 05, 2021
by
Johannes Nicholas
1
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Weekly Devlog 3
September 25, 2021
by
Jasper Lennaen
1
This week we focused on implementing the major core gameplay mechanics and proper interaction with the game world Additions: Interactable doors on objects Small items that can be placed within the lev...
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Weekly DevLog 2
September 14, 2021
by
billy bones
1
This week we added player functionality, basic NPC functionality, a main menu and more props and models to the project. The game is now in a playable state and the team has been testing features and i...
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Weekly DevLog 1
September 12, 2021
by
Johannes Nicholas
This week we setup the initial project. Additions: 16 materials 19 furniture models 3 building parts models A concept level Changes: Renderer to universal rendering pipeline...
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Concept
September 12, 2021
by
Johannes Nicholas
The Unrobber is a first-person stealth game in which the player sneakily infiltrates a variety of locations to return stolen objects without being seen. This DevLog is a summary and compilation of our...
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